GS Viewer memory stat advice?

TwistedMechTwistedMech Member Posts: 408
edited November -1 in Working with GS (Mac)
I am trying to work out why my game crashes after about a minute. I am sending the project to my iPad with the new 0.9.0 GS viewer feature (which I really like) and looking at the memory stats in GS, I notice it crashes when total memory is 56+mb usage.

My question is, does anyone have stats for images,sounds,game engine,other,total which crashes their app?

I also notice that when actors are destroyed, the memory usage stays the same.

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