GS Viewer memory stat advice?
TwistedMech
Member Posts: 408
I am trying to work out why my game crashes after about a minute. I am sending the project to my iPad with the new 0.9.0 GS viewer feature (which I really like) and looking at the memory stats in GS, I notice it crashes when total memory is 56+mb usage.
My question is, does anyone have stats for images,sounds,game engine,other,total which crashes their app?
I also notice that when actors are destroyed, the memory usage stays the same.
My question is, does anyone have stats for images,sounds,game engine,other,total which crashes their app?
I also notice that when actors are destroyed, the memory usage stays the same.
Comments
What is the memory breakdown of your game? i.e. what do you have for each images,sounds,game engine,other,total?
once you cross 50MB, things start to go crazy and crash.
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