Noob Q
guitarista
Member Posts: 12
1st Q > can you set rules to pop items in the scene after certain time ?
2nd Q > can gamesalad makes chat bubbles inside a scene
plz help
2nd Q > can gamesalad makes chat bubbles inside a scene
plz help
Comments
2) you can make chat bubble art and use text via GS or make the whole chat and bubble art, but it doesn't have a chat bubble option.
Darren.
In answer to your questions, yes to both.
For the first one, a way is to drag your actor outside of the screen area and in its Rules put a timer, after so many seconds change attributes x + y to where you want on screen
For the second, again probably different ways of doing this depending on your game style. One way would be to have your chat bubbles as graphics on screen, and inside each have an invisible actor (alpha set to 0). Make 2 game attributes called Bub1Talk and Bub2Talk. Also a Text attribute called Speaking, for instance. In the first invisible actor put a Rule:
When Bub1Talk is true then
Display Text Speaking
and in the other
When Bub2Talk is true then
Display Text Speaking
You can then script a whole conversation with Timers in an actor instance off of the screen (maybe itself triggered by a boolean "switch")
Change attribute Bub1Talk to true
Change attribute Bub2Talk to false
Change Attribute Speaking to This is the first line that appears in the first bubble, whatever you want
Timer after 3 seconds
Change attribute Bub1Talk to false
Change attribute Bub2Talk to true
Change Attribute Speaking to This is the first line that appears in the second bubble, whatever you want
Timer after 6 seconds
Change attribute Bub1Talk to true
Change attribute Bub2Talk to false
Change Attribute Speaking to This is the second line that appears in the second bubble, whatever you want
etc.
There's a keyboard command to run the type over more than one line which is............. ah, I've forgotten again, sorry.
Hope it helps you.
:-)
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