Spawned actor's x,y coordinates anomaly
gyroscope
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When I spawn an actor, and in the actor that spawns it, put the y position to be self.Position.y, then surely the spawned actor should appear in the centre of the spawning actor? Id doesn't for some reason, but appears about 20 to 30 pxls higher. Am I missing something obvious here does anyone know please?
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Comments
Have you got the 2 actors colliding with each other (most obvious thing i can think of) as this would cause them to jump apart.
Darren.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Darren.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps