Please ignore, solved my problem....
StormyStudio
United KingdomMember Posts: 3,989
Ok, re-worded so its as simple as possible.
I need to be able to tell GameSalad that the touch is no longer present even if it is. And have it work again, after touch is actually released and touched again.
I've tried, telling the game.touch_pressed attribute I created to be 0, but after a nano second the touch is back on (without taking your finger off).
I've also tried telling game.devices.touches.count to be 0, but get the same thing.
Any ideas?
Edit: About to try something that might work, telling the game.first.touch x position attribute I created to be the current touch....(It makes sense in my head, lets see if GameSalad agrees)
Edit: It worked...
I need to be able to tell GameSalad that the touch is no longer present even if it is. And have it work again, after touch is actually released and touched again.
I've tried, telling the game.touch_pressed attribute I created to be 0, but after a nano second the touch is back on (without taking your finger off).
I've also tried telling game.devices.touches.count to be 0, but get the same thing.
Any ideas?
Edit: About to try something that might work, telling the game.first.touch x position attribute I created to be the current touch....(It makes sense in my head, lets see if GameSalad agrees)
Edit: It worked...