GS splash screen a la cart

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
I have a seen a Ton of activity on the forums about the GS splash screen and I thought Id throw an idea out there. What if they offered The removal of the splash screen at a certain cost (a la cart)... That way they wouldn't have to change anything and we could buy the removal of we Want. .

Just a thought... If this was already suggested sorry for the double post..

Comments

  • magic101himagic101hi Member Posts: 713
    poll?
  • goliathgoliath Member Posts: 1,440
    Trying to add one now... I'm on my iPhone...
  • expired_012expired_012 Member Posts: 1,802
    Removal of splash for $200 per app, that would work for me
  • revsterrevster Member Posts: 18
    Are you talking about with GameSalad pro or regular? With the new GS pro is it not yet an option to disable the Splash Screen? I am planning on purchasing it, but if you cant remove the splash screen, thats really part of the advantage of paying 500 dollars in the first place. The focus is on the game, not which tool was used to make it. I think I would be willing to pay 200$ per app to disable it. Not that I am ashamed of the engine that said game uses, I just don't like how games can be classified by the engine they use... For example some people, might say "oh that game was made with GS.. or its just another game salad game... or oh this game was made with unity.. people who want to know, will inquire. People who don't don really care, but they might see associate games of different quality with your game. There are many quality games out there made with Game Salad, but of course there are a few that aren't very high quality.

    I really think it should be an option to remove the splash screen.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    artonskyblue said:
    Removal of splash for $200 per app, that would work for me

    People you are crazy...
    Nothing learned about business, right?

    You always start the negotiation with the lowest price...
    Say, it was worth 15 dollar per app. Then we can start.

    Saying 200 when you paid 99 for the whole subscription is not really smart.
    If you say 2 hundred, they will say, oh you are willing to pay so much? Then you can surely afford another 2 on top of that.

    You whine because pro costs 2 thousand, but you want to pay for one splash screen...that is beyond my mind...

    Are you making so much money with your crappy games, that you can throw out 2 hundred dollars so easily?

    :facepalm:
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hunnenkoenig said:

    Are you making so much money with your crappy games, that you can throw out 2 hundred dollars so easily?

    :facepalm:

    I'll have you know that the game I'm working on will be one of the best crappy games there is! It'll easily make enough money for at least, oooh, let's see...2, no 3 shopping trips to the supermarket! At least!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • expired_012expired_012 Member Posts: 1,802
    @Hunn, hehehehe STFU

    What are you complaining about money for? Aren't you rich from alpine crawler world?
  • revsterrevster Member Posts: 18
    Hunnenkoenig, you do have a good point.

    Upon second thought. 200 dollars per app does seem like quite a bit just to have a splash screen removed.

    I think i was more trying to emphasize how important it is to have the option to remove it.
  • YogamattaYogamatta Member Posts: 27
    I had same idea a week ago ;)

    http://gamesalad.com/forums/topic.php?id=13203

    I send it directly to GS as well. We will see if they are interested.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    artonskyblue said:
    @Hunn, hehehehe STFU

    What are you complaining about money for? Aren't you rich from alpine crawler world?

    Rich? No.
    We have money to pay a few artists and programmers. That's all.
    I have still no ferrari :-)
  • peachpellenpeachpellen Member Posts: 977
    What's up with the negativity and rudeness here lately?

    I'm not here as much these days so maybe I missed something, but since when did this sort of crap spew from anyone besides tymemaster?

    I hope it isn't going to become a regular thing; the supportive and friendly community was one of the better parts of GS.
  • YogamattaYogamatta Member Posts: 27
    Hunnenkoenig said:
    Are you making so much money with your crappy games, that you can throw out 2 hundred dollars so easily?

    GS can be used not only to make games. It is an excellent tool to make interactive presentation and applications. I was thinking of using GS to help my customers to brand their companies. As it is now they don't want me to use GS because of splash screen. They rather have their own names there.

    But not using GS raises the development cost about 3 times. So they don't wanna do it at all. The result is - my customers loose a nice advertising media, I loose business and so GS loose business as I can't use it so I don't pay for pro version.

    If I could pay per application to remove the splash screen I could charge the fee to my customers.

    I don't care much if splash screen is there or not if I'll do and publish my own game.
  • ZackGSZackGS Member Posts: 313
    $5>$30 per app at a max. Any more is ludicrous
  • ChunkypixelsChunkypixels Member Posts: 1,114
    @Artonskyblue

    Some people just want everything for nothing... I get Hunns point about trying to bring your costs down as a business, but at some point you have to be fair... and understand that the company supplying your tools has to make a profit somewhere along the line too.

    I think your suggestion was pretty reasonable... I'd be willing to pay $200 per game for custom splashscreen under the current subscription pricing.

    I dont think its an unreasonable amount to charge, if your using it for a paying contract and can build it into the price your charging a client, or if youve put a decent amount of time and effort into a production and want it to be purely self branded.

    I think its all about how people percieve the value of their own work. I guess for all the people out there wanting to crank out a crap app every week, $200 per app might sound crazy... but to devs who plan to take time, and concentrate on quality over quantity, its not that bad a price.

    I usually agree with a lot of what Hunn has to say...but on this one I think hes being a little insulting to GameSalad as a business to say that their worth to developers is no more than $99 +$15 per app. Its an insult to developers too to say that their apps arent worthy of a higher investment.

    So your suggested pricing wasnt crazy at all... for you, and many others, it would be a reasonable value for the contribution that the tools make to your business.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    My point was to show, how you as a business man should act.
    It was not meant to judge anybody or anything.

    But so be it: Wanna hear the truth?
    Most of the people are making crappy apps with game salad. Me inclusive.

    1. If GS would be a usable tool for high quality apps, then I wouldn't say anything. Unfortunately it is not. When do you get it?

    Even Firemaple's Grizly Manor is just a crappy slideshow. Even if I love it and even if he made the best out of what he can do with GS, be honest: a quality game is it not.

    No matter, what you say or think, GS is good for crappy to mediocore apps based on your talent.

    Therefore I would never ever willing to pay 200 dollars for a splash screen. They should be happy that we even pay 99.

    2. Tell your "customers" that the same thing they paid for, now will cost them 200 more. Please record their reaction. I want to see it. We will see, what you say after that about "just including it into the invoice for your customers".

    These lines tell me guys, that you are all just kids, who have never ever had to care about money.

    When you have to run a real business and maybe you have to pay taxes and you have to pay employees, you will see, how much 200 dollars are.

    And no, sitting in mom's basement and making GS apps for "customers" over the internet, who have a crappy website and no clue, and charging them 150 dollars for 2 days work is not "running a business". It's a good pocket money.
  • YogamattaYogamatta Member Posts: 27
    Hunnenkoenig said:
    My point was to show, how you as a business man should act.
    It was not meant to judge anybody or anything.

    But so be it: Wanna hear the truth?
    Most of the people are making crappy apps with game salad. Me inclusive.

    1. If GS would be a usable tool for high quality apps, then I wouldn't say anything. Unfortunately it is not. When do you get it?

    Even Firemaple's Grizly Manor is just a crappy slideshow. Even if I love it and even if he made the best out of what he can do with GS, be honest: a quality game is it not.

    No matter, what you say or think, GS is good for crappy to mediocore apps based on your talent.

    Therefore I would never ever willing to pay 200 dollars for a splash screen. They should be happy that we even pay 99.

    2. Tell your "customers" that the same thing they paid for, now will cost them 200 more. Please record their reaction. I want to see it. We will see, what you say after that about "just including it into the invoice for your customers".

    These lines tell me guys, that you are all just kids, who have never ever had to care about money.

    When you have to run a real business and maybe you have to pay taxes and you have to pay employees, you will see, how much 200 dollars are.

    And no, sitting in mom's basement and making GS apps for "customers" over the internet, who have a crappy website and no clue, and charging them 150 dollars for 2 days work is not "running a business". It's a good pocket money.

    1. An application you are doing is only as good as time and effort you are putting to it, no meter what tool you are using.

    2. With current currency rate I charge my clients around $100/hr to develop an application concept and application itself. A small size project takes me roughly 2 weeks = 80 hrs. With GS I could cut the time by 1/3 maybe more. So even with a small project, both me and my customer are winners, even if GS would charge $200 per application to remove the splash screen.

    You are assuming that everyone using GS are teenagers/young adults living with their parents and coding for fun. Let assume you are right. Shouldn't GS then make an effort to attract professional users and that way get more money? In that case the proposed solution of charging for splash screen removal by application is a good idea. But I think you are wrong because there were plenty of pro level users before who actually paid $2000.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I understand, what you are saying, but GS is not the right tool for professional development. Period.

    Do you know, what kind of plans I had for Alien Breakout (a wallbreaker game on the appstore). It is IMPOSSIBLE to make it with gamesalad even if it is just a fricken wallbreaker game.

    How would you want to make a professional app with it, if you can't even use it for a wallbreaker game?

    What do you think, why big companies don't use GS, while they are using Unity or other tools? You can be sure, they know about GS.

    GS is good for kids to learn, how to develop apps.
    If they want to make better apps, they will move on.
    GS is a toy, like most of the other universal game development tools.

    What do you think, why I rather pay programmers?

    I play around with GS, just because I like it to play around myself and I want to spend my spare free time productive.

    I have put up the apps I made with GS to the appstore just for fun. If I want to make money, I won't try to do it with GS, because I can't.

    I have many many unique ideas waiting for development, and most of the things are simple little somethings, which I can't make with GS anyway, because it is simply not capable of doing it the way, I want it to be.

    So.
    I think, the GS guys know exactly what GS is capable right now and no matter how they try to act as a serious publisher, if they don't see, what the tool can make and what it is worth, then they are really dumb.

    And no. with GS you can't make AAA titles no matter how much effort you put into it, because it is very limited.

    What do you think, why Grizzly Manor lasts only an hour?
    Probably because if you want to make it longer, you have masses of rules which you can't overlook with time (because you can't group or manage attributes otherwise) and because the engine couldn't handle it.

    Hell, my crappy horror jump game can't handle 10 platforms and a few timers and a few constrains without being jerky at 15-25 fps.

    So I think, my assumption is right that at least 90% of the userbase is just teens trying to make apps for fun or wannabe professionals, who sooner or later will change to other tools even if they paid the exPro.

    And I don't want to make GS look bad or trying to pull it down.
    I just state the facts and try to explain, why it is not worth the money they charge for it and why it would even less worth to pay extra money for extra features.

    And no matter what their original intention was or what plans they have. GS is now as it is and you always have to look at its current state and current worth.
  • butterbeanbutterbean Member Posts: 4,315
    I think we should ditch the $200 per app to remove the logo, and charge a higher fee for a higher Tier of Gamesalad "Elite" let's call it, and charge $1,000 for Gamesalad Elite and remove the splash screen.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    peachpellen said:
    What's up with the negativity and rudeness here lately?

    I'm not here as much these days so maybe I missed something, but since when did this sort of crap spew from anyone besides tymemaster?

    I hope it isn't going to become a regular thing; the supportive and friendly community was one of the better parts of GS.

    some people are just never happy.
  • ScootsScoots Member Posts: 507
    butterbean said:
    I think we should ditch the $200 per app to remove the logo, and charge a higher fee for a higher Tier of Gamesalad "Elite" let's call it, and charge $1,000 for Gamesalad Elite and remove the splash screen.

    I agree with butterbean, this talk of per app removal is not the way to approach it. GS is the one who changed the way they price the pro level. They knew that the people who bought pro didn't want the splash screen. If it's free software splash all you want but when you charge for a pro membership it should remove any of the dev identity. Besides if the game is a hit you can be sure that GS is going to milk the publicity out of it anyway..
    Now that GS wants to charge only $500.00 for pro they shouldn't take away features that Pro once had only add to it.
  • ScootsScoots Member Posts: 507
    ooops...
  • azimpactazimpact Member Posts: 112
    I agree that 200 per app is out of the question when you are already paying 500 for the pro version (when it renews). If you build 10 games, that's 1000 bucks, twice the cost of the pro version.

    I would not be opposed to paying a smaller fee, but 200 per app is crazy.
  • quantumsheepquantumsheep Member Posts: 8,188
    Fact is, you shouldn't really have to pay anything more to remove the splash screen.

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ZackGSZackGS Member Posts: 313
    maybe we should just find a way to hack it with our own video and be done with it.

    IDK, a response would be nice
  • magic101himagic101hi Member Posts: 713
    InfusedDreams said:
    maybe we should just find a way to hack it with our own video and be done with it.

    IDK, a response would be nice

    I found a way to remove it but sent how I did it directly to GameSalad because if I changed it than I would be violating the TOS!

    -Josh
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    magic101hi said:
    I found a way to remove it but sent how I did it directly to GameSalad because if I changed it than I would be violating the TOS!

    -Josh

    Thats A pretty pansy move. Have you read the TOS, multiple people have and can find nothing about the splash being required. you are also not the first to find a hack for it. Someone else has posted a way already.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    I have to give you props Hunn. Your saying stuff that most people wouldnt say, and its the truth.
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