Getting an actor to rotate or stick to another rotating actor? (use this one)
GamersRejoice
Member Posts: 817
Ok so I've been slamming my brain over this one for the last few hours. Take a look at my example first:
http://gamersrejoice.com/ringrotatequestion.png
So I already have the blue circle rotating and following my touch position. What I need now is for this green box which would be the collision border to rotate and follow it's position.
Currently I have the green box being spawned from the blue ring and I was intending to just spawn them all in a circle to match up with the ring and get the effect I am looking for. Any other ideas on a better way to do this?
http://gamersrejoice.com/ringrotatequestion.png
So I already have the blue circle rotating and following my touch position. What I need now is for this green box which would be the collision border to rotate and follow it's position.
Currently I have the green box being spawned from the blue ring and I was intending to just spawn them all in a circle to match up with the ring and get the effect I am looking for. Any other ideas on a better way to do this?
Comments
Really need help on this one guys, does anyone have a solution?