Getting an actor to rotate or stick to another rotating actor? (use this one)

GamersRejoiceGamersRejoice Member Posts: 817
edited November -1 in Working with GS (Mac)
Ok so I've been slamming my brain over this one for the last few hours. Take a look at my example first:

http://gamersrejoice.com/ringrotatequestion.png

So I already have the blue circle rotating and following my touch position. What I need now is for this green box which would be the collision border to rotate and follow it's position.

Currently I have the green box being spawned from the blue ring and I was intending to just spawn them all in a circle to match up with the ring and get the effect I am looking for. Any other ideas on a better way to do this?

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Bump

    Really need help on this one guys, does anyone have a solution?
  • GamersRejoiceGamersRejoice Member Posts: 817
    So i've got the green box now spawning in the right places and angles. They even rotate on the right path. Now I just need the green boxes to only rotate when I rotate the blue circle. Any ideas?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Maybe interpolate rotation on the green to blue rotation?
  • GamersRejoiceGamersRejoice Member Posts: 817
    Sorry I'm pretty new, I've learned a lot already but I can't really figure out how to have an attribute call to another actor in the way that I am wanting.
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