How do I reset an attribute back to what the player first selected?

scitunesscitunes Member, Sous Chef Posts: 4,047
edited November -1 in Working with GS (Mac)
I have a game with three different difficulty settings. The only difference is the amount of time allowed for finishing the level. I have the player select the difficulty in a scene the comes right before the first level. Then as the first level is being played the time counts down. How do I get the game to reset the clock based on the difficulty chosen by the player. Obviously I could make the player choose the difficulty every level but this seems a bit amaturish to me.

So if the player selects medium and I want the clock set 100. I know how to get it set for level one. How do I make it so the game knows that each level for there on out should start 100 on the clock?

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    the second way worked! (1st way may have too but the snd way meshed with my brain better)

    Thanks!
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