*** Collision checking help ***
outsidethebyte
Member Posts: 115
I have a snowboarding character, similar to the line rider guy, only his angle is controlled by the accelerometer. I have individuals actors to spawn when he crashes (he falls apart), but I can't figure out how to get him to only die when he lands sideways or on his head. I would use rotation parameters to test this, except I want him to be able to ride a loop.
Help? Thanks in advance.
Help? Thanks in advance.
Comments
If your doing what i think your doing then you might need to add in the angle of your character to keep the mask where the head is, maybe using cos & sin...not sure.
Darren.
Have you got the skiing going round loops etc?
If you have a level and all the controls in i could take a look for you.
toyboxuk[at]hotmail.com
I can't promise i can fix it for you but will certainly try.
Darren.
My ZZZzzzz time now.
Darren.