Rotation problem. HELP please!

FanStudioUKFanStudioUK Member Posts: 459
edited November -1 in Working with GS (Mac)
I'm wondering if someone knows how can I change the rotation point of an actor?
I have an actor duplicated 4 times in the scene and I want to rotate them all together as every rectangle is glued to each other...

How can I achieve this?
Is it possible with GS?

Thank you

Comments

  • FanStudioUKFanStudioUK Member Posts: 459
    bump
  • magic101himagic101hi Member Posts: 713
    if you post more info i might be able to help you :D

    -Josh
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    We need to know more info, how your triggering the rotation and stuff but you can constrain the rotations of all of them together so there always the same.
  • FanStudioUKFanStudioUK Member Posts: 459
    Please see the image below....the green shape is made from 6 rectangles because GS supports collision with rectangles and circles only.

    I want to rotate the green shape using the accelerometer - depending on how fast or slow you rotate it the ball will follow the shape.

    image
  • FanStudioUKFanStudioUK Member Posts: 459
    bump
  • FanStudioUKFanStudioUK Member Posts: 459
    help, anyone! please!
  • GamersRejoiceGamersRejoice Member Posts: 817
    Maybe you could have an invisible actor that spawns all of the green actors with the correct offset and position to make that shape. Then make all of the movement controls for the invisible actor. Sorry I'm pretty new and I'm having some rotation problems myself.
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