problem with spawning

Mcreator83Mcreator83 Member Posts: 120
edited November -1 in Working with GS (Mac)
hey guys i am new here and new to Gamesalad so i hope you guys can help me out with this.

i have tried many time to make a spawner that spawns a random actor every few seconds and every time hit an enemy it spawns them faster.

and the other thing is there is one acter that when hit will spawn three smaller actors that need too be killed as well.

so anyone that knows how to make this work? i have seen the only two videos that i found and moth of them had everything set up and not done from scratch. so i wrote here as a last hoping that someone can help out.

cheers. the sooner i get help with this the sooner i get to release my game

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    I can tell you to do it, but be warned spawning alot affects performance. Basically have a timer on the background make it ever whatever seconds spawn actor. Then have a attribute hit spawn. Have a rule when enemy overlaps with whatever your hitting it with constrain hit spawn to true. Then have rule when hit spawn is true. put timer then select a faster time and have the same spawn actor behavior. Then for the last part when actor overlaps with whatever your hitting it with, and have three spawn actor behaviors. That will work, im just not sure how it will effect performance,
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