Anybody update with new iAds and see an ad????
Chaser
Member Posts: 1,453
Anybody update with new iAds and see an ad????
I updated with the new pro and it's on iTunes. I've played my update for hours and could have invoked at least 300 ads but have seen nothing. One is set to spawn every 12 seconds and the other is on my game list screen static
I updated with the new pro and it's on iTunes. I've played my update for hours and could have invoked at least 300 ads but have seen nothing. One is set to spawn every 12 seconds and the other is on my game list screen static
Comments
Then I have no chance with Horror Jump, being the utterst crap on the appstore :-(
We need MobClix integration!
Or at least AdMob/AdWhirl...
I'm thinking on making a full free version of the Doodle Rain game supported only by iAd but now, I'm not sure anymore.
Edit
At 600 plus free downloads a day I thought for sure there would be ads popping up.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
chaser, give it another day, it may take awhile for you to enter the iads system
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Guess apple isn't giving me ads or the GS iAd feature isn't working.
When you log in to iTunesConnect, click on the iAd Network link. Once you're there, click on the "Requests" tab on the large chart. This should tell you how many times your game is requesting iAds from Apple. That should be able to confirm whether it's just a fill rate problem or if there is an error in the calling for iAds or iAd preferences.
Also, from what we've seen, Apple has a very low fill rate on iAds, somewhere around 2-5%. This number can vary dramatically, but it on average it has been very low.
If the graph shows that your game is not making requests to Apple, please contact us using our "Report a Bug" form on the website. This is the best way to get a ticket into our queue. I hope this helps and thanks for letting us know about the issue.
- Yodapollo
Will submit a ticket to GS
iAds show in Flutterby which is a GS game and I live in the UK so I don't think it's a location thing.
http://itunes.apple.com/us/app/gumball-copter/id361286368?mt=8.
Just make sure when putting in the links to iTunes the links start with https:// and not itms://
http://itunes.apple.com/us/app/photics-revisions-lite/id332511745?mt=8
I have "house ads" to appear underneath the iAds, to prepare for the low fill-rate. Yet, no advertisements at all is a problem. I'm not terribly frustrated with this issue, as an app usually has a two week spurt of popularity. Since Apple pays monthly, it doesn't really create a problem so early in the month.
What is an issue is the Christmas vacation. If GameSalad is updated with a fix by December 10th at the latest, that should be enough time to get the app approved before the holiday break. That might actually lead to more popularity for my apps, so this might be a good thing.
Some other things...
I noticed that iAds did not appear in Photics: Revisions "Lite" when I put the advertisements on the bottom. When I put them on top, it worked out great.
Also... it's important to enable iAds in iTunes connect. Adding iAds to your app, without updating your listing in iTunes connect, could be an advertisement display problem. I'm assuming that the developers having an issue with iAds already updated their listing with iAds support.
When Will the Next update be released? im Waiting for it to release 2 games and 3 updates!
@photics my first scene has it at bottom and the you lost scene has it at the top. They seem ok on the creator except sometimes the creator carries the GS fake ad to the next scene. When it does that I shut it down and restart then it seems to be good for a little bit