Platformer Game

RickyRicky Member Posts: 58
edited November -1 in Working with GS (Mac)
Hey, I'm making a vivid platformer. It is at full speed in development, but I fear that my graphics aren't up to speed with what is out there. Do care a lot about the graphics? It has a great artistic unity, but it is relatively low res with no shading. Should I take consideration into making more appealing images?

Comments

  • magic101himagic101hi Member Posts: 713
    yes you NEED GRAPHICS

    -Josh
  • RickyRicky Member Posts: 58
    Anyone else?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Ricky: Gameplay over graphics anyday. But perhaps better graphics makes it even better again, if you see my point. Depending where you are in your game-making, you could "live" with the ones you've made, using them for the most interesting/fun game you can make, then maybe refine/improve them at a later date. I wouldn't fret too much about it!

    Also, with the little I know, I'm guessing there are quite a few popular games in the app store than use less than sophisticated graphics. The doodle types spring to mind.

    Finally, graphics can be simple, even with no shading. could be seen as stylish (look at some of the artwork for The Beatles Yellow Submarine film, for instance).

    Finally finally ;-) about the time you want to update your graphics with maybe better ones, try playing around and experimenting with the filters in Photoshop, if you've a copy. Might get some surprisingly good results.

    Hope thats helped. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • RickyRicky Member Posts: 58
    Okay thanks! I was hypothesizing over making a sequel with a great improvements in graphics, to draw back customers for another round! Would that prove successful do you think?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    If you're making a sequel, I'd keep both games as consistent as you can; that's my opinion anyway. The reason: with a platformer, it's not crucial to have played the first one to play the second. So those purchasers of the second one could think: "hey, I enjoyed that, I think I'll give the first one a go" and then they could be disappointed, if the graphics are not quite the same, or at least, can be seen as "not as good". That's what I think anyway!

    Anyhow, if you've just started, take your time on your project, I'd suggest. THe old agage springs to mind: quality not quantity. THat's not to say you can't get a game into the app store pretty darned quick and still be high quality, of course. Some of the people that do that are well experineced with GS and maybe graphics production as well.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

Sign In or Register to comment.