Platformer Game
Ricky
Member Posts: 58
Hey, I'm making a vivid platformer. It is at full speed in development, but I fear that my graphics aren't up to speed with what is out there. Do care a lot about the graphics? It has a great artistic unity, but it is relatively low res with no shading. Should I take consideration into making more appealing images?
Comments
-Josh
Also, with the little I know, I'm guessing there are quite a few popular games in the app store than use less than sophisticated graphics. The doodle types spring to mind.
Finally, graphics can be simple, even with no shading. could be seen as stylish (look at some of the artwork for The Beatles Yellow Submarine film, for instance).
Finally finally ;-) about the time you want to update your graphics with maybe better ones, try playing around and experimenting with the filters in Photoshop, if you've a copy. Might get some surprisingly good results.
Hope thats helped. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Anyhow, if you've just started, take your time on your project, I'd suggest. THe old agage springs to mind: quality not quantity. THat's not to say you can't get a game into the app store pretty darned quick and still be high quality, of course. Some of the people that do that are well experineced with GS and maybe graphics production as well.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps