Apple Rejection Horror Stories?

xyloFUNxyloFUN Member Posts: 1,593
edited November -1 in Working with GS (Mac)
Hi,
I am wondering if anyone has "rejection" stories to share?
Ia apple on the picky side or how does it go once they take a look?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    I personally dont think there as picky as everyone seems. As long as your app has autorotation and its not a fart app, your useally good lol. Aside from the normal guidlines they have( nudity, etc)
  • expired_012expired_012 Member Posts: 1,802
    Also you cannot put there products such as an iphone, ipad, macbook, etc. on your apps icon.
  • xyloFUNxyloFUN Member Posts: 1,593
    Sorry ... i had to ask because my wife is driving me crazy! (she things this is a waste of time)

    thanks for your comments ... I do feel a little easier now :)

    Just to make sure, the little stripe at the top of the iPad screen which shows the battery and time etc ... this is not something I have to concern myself? My screen size of 1024 by 768 is all that's needed?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    artonskyblue said:
    Also you cannot put there products such as an iphone, ipad, macbook, etc. on your apps icon.

    I forgot about that, thanks for throwing that in there.
  • NeverbeNeverbe Member Posts: 117
    My Dispersio:Alone Lite was rejected cause there was the word "demo" in the description. But now is live on App Store they approved it in two hours!!
  • xyloFUNxyloFUN Member Posts: 1,593
    note to myself! DON'T use the word "demo"!!!!
  • LAdrianLAdrian Member Posts: 237
    Our got rejected once (so far :) because they said it failed to load (start) on the iPhone4 with ios 4.2.1 - it was build in GS 0.8.9.

    We tested our app and it worked fine and searching the internet I found other people (not GS users) who had the exact same problem and they just resubmitted and got approved the second time. Might be something wrong with apple devices from what I heard... I was a little upset by this because I saw in that period a lot of other GS app approved but also because it was out of my hands as I don't have any kind of control about how GS app is loaded and of-course technical support is in-existent here so no way to get an official answer...

    Anyway, we rebuild the app in 0.9 and now it's waiting for review again:
    http://www.reactive4.com/games/SillySheep/
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I had many rejections.

    Read the guide lines which you can find from the dev center.

    Apple is very inconsequential when it comes to those guide lines. They have approved many apps, which violate those guide lines and my app, which didn't really violate anything, was taken down from the appstore 3 weeks after release "just because".

    But for GS games, read the guide lines and you are good to go.

    No need to list here everything again.

    The word of "demo" is just one thing out of hundred.

    btw you can't use "trial", "beta" and similar either.
  • SparkyidrSparkyidr Member Posts: 2,033
    I had to change the name of one of mine once from "Tone Pads HD"....not allowed to use the word Pad or Pads it would seem.

    I had to change a graphic in an app once, because we used the "Disney" font on it!

    I had an app rejected because we used the word "Tourettes" in the description, and they said it could be offensive to people with that affliction.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Never any problems with any proper game/app release or updates.

    Had one simple app rejected for being to simple and having BBC in the keywords. It was a one button soundboard that played the dramatic drumbeat at the end of the BBC soap opera EastEnders (sound alike not copyright infringing). And had text saying add some impact to your life.

    It did take less than an hour to make and submit to apple. So wasn't disappointed.
  • peachpellenpeachpellen Member Posts: 977
    I didn't read all of this, just skimmed; I'm supposed to be cleaning the house >.<'

    Anywho, if it hasn't been mentioned then you need to make sure you support both orientations.
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