Paper Toss

crapscraps Member Posts: 353
edited November -1 in Working with GS (Mac)
Paper Toss is a great game with very cool views. The paper wad appears to fly upwards, gets smaller and drops to the floor. I seems like the paper wad follows an arc path.

How can a effect like that be achieved. Currently I am shooting an actor upwards and use interpolate to decrease the size of the actor (so it appears to get smaller) as it moves upwards and away.

What can be done to make the actor appear to drop - not continue to the top of the screen,

Comments

  • magic101himagic101hi Member Posts: 713
    most paper toss's are 3d games and unless you are going side to side it will be VERY hard to make a sudo 3d game!

    -Josh
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    use scale instead of interpolate
  • ValanValan Member, BASIC Posts: 410
    As the actor flies you want it to go up and then down to the floor.
    Maybe you can try the y= Cos math function and link to time the actor is in the air.
  • crapscraps Member Posts: 353
    Thanks

    Where do you guys learn this stuff. Come on, you all must be programmers already.

    I will certainly get started as suggested. Can you offer any off GS Forum sites to help my learning process?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    The khan academy on YouTube is good for learning what sin and cos do.

    Otherwise just keep reading posts and replies on this very forum.
  • ValanValan Member, BASIC Posts: 410
    When you have a problem search on these forums first. Much quicker if it has been asked and answered already. If it cannot be found ask. Also, look on youtube.

    I bought The Gamesalad Textbook and find it very handy. The Cos solution came from there. Get it here:
    http://photics.com/books/gamesalad-textbook

    Cheers
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