Palettes.... please include them in next update!!!!

MightyBooshMightyBoosh Member Posts: 83
edited November -1 in Working with GS (Mac)
If Game Salad had removable palettes instead of one window that encompasses everything it would speed up GS production 50-80%. [like Photoshop has... and every other decent program in the world?!?]

eg. have an actor palette that can be left open while watching a preview. this would save having to navigate back through the scene/layers menu to edit the actor then to the preview window again.

THIS WOULD BE THE SINGLE BIGGEST IMPROVEMENT TO GS atm imho.

Comments

  • Jake_RusselJake_Russel Member Posts: 26
    I don't know if this should be a high priority. There are so many other things gamesalad needs for than this. But I have another good idea just as good for gamesalad:

    I wish gamesalad had presets (or pre-made game elements) for all the major functions that people want (like game controls, HUD display, start/option menu, etc) where you can just use a preset of a character that has all the coding for gravity, back and forth running, jumping, shooting, etc and all you have to do is insert you own animation images in. Just drag-n-drop a preset of already finished elements of popular games and all you would have to do is use your own images (and of course add more features) using only switches and options from pull-down menus to fine tune the details. (Everything should be menu based and actors drag-n-drop with detailed options for each type of common actor for the limited games gamesalad can make).

    No extra effort or an extra crew of programmers is needed to add a drag-n-drop system. All that is needed is organization of commonly used code into categories. (They can get people from the gamesalad forum to make some templates and code group categories if necessary). Then apply a drag-n-drop for these groups of coding (they already have this set up for behaviors, attributes and actors, so why not groups and templates?).
  • FranzKellerFranzKeller Member Posts: 517
    true, but palletes can bring confusion also.
    I already forget what page things on GS are, and I would prefer LESS pages

    case in point: MAYA 3d
    Nightmarishly convoluted / non standard interface (have they fixed it YET? ;-)
    for one of the worlds most powerful apps.

    Joke: "Why do they call it Maya?" answer: "That feature... where's my... uh..."
Sign In or Register to comment.