Rotation Demo Help (Expert help please!)
GamersRejoice
Member Posts: 817
So I've got a problem that is well over my head and I really need some help from an expert here. I have a circle that rotates when you press and drag on it. What I'm trying to do is spawn a collision wall around it with a hole at the top so the collision wall rotates with the movement of the circle.
If that makes sense at all to you and you'd like to help me out give me an email to send it to, I think I've got it really close and I can send you a small GS file to edit.
Please someone help me on this one this is my last big hurdle, I'm very confident I can finish my game after this hang up. Thanks
If that makes sense at all to you and you'd like to help me out give me an email to send it to, I think I've got it really close and I can send you a small GS file to edit.
Please someone help me on this one this is my last big hurdle, I'm very confident I can finish my game after this hang up. Thanks
Comments
Ahhhhhhhh!
*runs and hides*
HockeyInTheCircle Demo
(It's downloadable if that's what you need.)
So this image should help:
http://gamersrejoice.com/ringrotation.png
So the brown ring rotates like I want and it spawns all of the collision walls on the right. I can't get the rings to stay that way and rotate with the brown ring.
Like this?
Darren.
If this is what your after send me a mail to toyboxuk[at]hotmail.com and i will send you the file.
I'm pretty busy with my game atm so won't be able to offer much in support but i think you will be able to work out how its done.
I would also probably try constraining the actors to cos and sin.
Darren.
http://www.gamersrejoice.com/files/rotation-help.zip
you can see what I mean. I have it soooo close I feel like there is just something I'm not seeing to make it work perfectly. Any help is greatly appreciated.
rotation help.zip
Cheers!
What you did was try to constrain the individual rotations (around the centre) of your collision orb actors to touch. However, you already had the rotational change of proto ring smaller saved as Target Rotation.
So, I saved collision orb's original rotation and added Target Rotation to make it follow proto ring smaller.
Good luck with the rest of your project!