iads features and URL link working for new pro?

2»

Comments

  • POMPOM Member Posts: 2,599
    I'm having a problem in the viewer, in one of my scenes I have iads and it shows the GS test line at the bottom, but when I return to the main scene, the ad does not disappear! Is this going to happen In the downloaded file from the AppStore ?!
  • JelJel Member Posts: 319
    Okay I just ran a quick test and it looks like if you publish a game without login in first iAds won't work. I know it ask you to login when you publish a game but if the game is already open the pro features do not seem to work. Try it for yourself with a couple of Ad Hoc builds and see if you get the same results.
  • paulitsmepaulitsme Member Posts: 109
    pom, yes it will stay open between scenes at the moment. I got an email from gamesalad saying they would look to fix the bug asap.

    http://gamesalad.com/forums/topic.php?id=13853

    - iads continues running between scenes unlike any other behaviour

    - If you destroy the actor containing iads by changing an attribute, iads stays open

    - If the actor is destroyed by a touch, then iads is destroyed too
  • POMPOM Member Posts: 2,599
    Thanks for the info. I need this fix soon cause I can't update my games!
    So are you saying that if I put an invisible actor behind my "back button" actor, and give it the iad behavior, so when the player touch the "back button" To go to the main menu he will also touch the iad actor so it destroy?! Will it work? ( I can't test it now I'm sending from my iPhone )
  • PhoticsPhotics Member Posts: 4,172
    JohnPapiomitis said:
    tshirts confirmed it

    Tshirtbooth confirmed that iAds and OpenUrl are working? I contacted GameSalad directly and I was told that an update was needed to fix the problem.

    Heh... did I reject a binary again for no reason?
  • paulitsmepaulitsme Member Posts: 109
    Pom, I have put the iads behaviour in the back button and it works for me.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Photics said:
    Tshirtbooth confirmed that iAds and OpenUrl are working? I contacted GameSalad directly and I was told that an update was needed to fix the problem.

    Heh... did I reject a binary again for no reason?

    Unfortunatly :( Theres still the bug between scenes, but the actually iads are coming up now and the url links work.
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    I submitted my mupdate to my app like 3 days ago should be on like in a day.

    I put iads in it.
  • ChaserChaser Member Posts: 1,453
    Just sent in the update again I'll let you know if it changes for me
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    Ok
  • sebmacflysebmacfly Member Posts: 1,018
    Me too, submitted my Poker game with iAd (i can see the banner in the Ad Hoc version)

    Wait and see :)
  • HeyFriesHeyFries Member Posts: 78
    Is it guaranteed that the iAds will behave the same way as ad doc once released on the app store, assuming apple allows iAds?
  • ChaserChaser Member Posts: 1,453
    Ok the update got approved and now iAds shows but you want to make sure you don't destroy the iAd actor too soon as it makes the ads disappear too fast partially because the ads seem to take about 5 to 8 seconds to show up
    You can download the app free here to see how it responds. I have it set to destroy every 7 seconds and spawn the iAd actor every 12 seconds. I'll be updating the destroy and spawn times so it stays longer
    http://itunes.apple.com/us/app/gumball-copter/id361286368?mt=8
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    I just downloaded your game , the ads work, they look great lol
Sign In or Register to comment.