Gamesalad Uploader problem

MightyBooshMightyBoosh Member Posts: 83
edited November -1 in Working with GS (Mac)
Can someone tell me if there is something wrong with the gs uploader. I can Publish my app ok but when I try to upload it to apple I get a code provisioning error. I know what this means as I have uploaded nearly 300 apps in my time but all the normal remedies are not working.

Any advice appreciated !

Cheers

Comments

  • ChunkypixelsChunkypixels Member Posts: 1,114
    I was just about to start a thread asking for any advice on the same issue.

    My adhoc builds have worked fine, but Im having no luck at all getting a working version that Application loader will recognise and allow me to upload.

    Ive even completely cleaned out/removed all previous certificates and provisioning profiles, and generated new ones, to make sure im not getting any confusion... but its just not giving me an app that Application Loader will accept.

    Im getting rather frustrated...as Ive been trying to get it done now for around the past 5-6 hours, and its now 6:30am...
  • MightyBooshMightyBoosh Member Posts: 83
    Hey chunky that's good to hear ive been hoping to avoid deleting all my profiles and starting again so I will avoid this now as it seems it doesn't work. I just created a test app and did the whole setup in itunes connect and game salad but when I used app loader it failed with a code sign issue again. Soot seems its not just my Mac. I'm going to try on another mac and download the pro profiles again and see if that works. If not I'm out of ideas

    Can anyone help...??.?.?
  • MightyBooshMightyBoosh Member Posts: 83
    Bump
  • MightyBooshMightyBoosh Member Posts: 83
    We just got a test app made and uploaded to Apple with no issues at all.... but still no luck with the real app. (it's a Christmas themed app so if anyone can chime in we are getting very anxious about submitting this in time for approval before ITC shutdown).

    HELP!!!!
  • EminemEminem Member Posts: 667
    Hi everyone! I think i know how to solve this problem.

    All you have to do is save the .App file on your desktop , then create new folder and drop the .app in that then compress it and in the app loader goto the folder and just choose the .zip file that you compressed

    GOOD LUCK Hope It Works!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Eminem said:
    Hi everyone! I think i know how to solve this problem.

    All you have to do is save the .App file on your desktop , then create new folder and drop the .app in that then compress it and in the app loader goto the folder and just choose the .zip file that you compressed

    GOOD LUCK Hope It Works!

    You always had to do that, but thanks for throwing that out there for everyone. Your app always needs to be compressed before you can upload to apple.
  • MightyBooshMightyBoosh Member Posts: 83
    thanks for the post but just tried that and it gives an error on top of the failed codesign error:((

    "####.app is not a valid location for the app. It must be at the top level of the archive"

    any other ideas??
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    are you selecting it threw the finder? Theres a bug you can only select threw the finder or it doesnt work
  • MightyBooshMightyBoosh Member Posts: 83
    WOW!!! (not world of warcraft)

    Started a fresh install of Gamesalad and Xcode (including downloading and installing all the provisioning profiles and certificates) on a different computer and it worked first go.

    Looks like something on my computer is tainted... can i swear in this forum?? Just in case I cant "Fook".

    At least we are up and running and I hope no one goes through the stress we did. Next thing to do is delete Xcode and Gamesalad and all provisioning profiles and certificates off my MBP and start again in the hopes that I can untaint my tainted MBP.
  • EminemEminem Member Posts: 667
    Its for all the newbies :]
  • MightyBooshMightyBoosh Member Posts: 83
    thanks JohnPap... we actually use Path Finder on both our main work computers and the one it work on only had Finder. I will try that before a rebuild and post back.
  • MightyBooshMightyBoosh Member Posts: 83
    well Eureka and no rebuild necessary.

    To make this (now longish) post very clear.

    The problem was that we used Path Finder to compress the .app file. When we compresses the .app file directly in the Finder it worked perfectly and uploaded to ITC.

    note: i assume any other compression method other than Finder could create the same problem. [edit: Path Finder uses the Stuffit engine for its compression]

    Hope this helps no one else go through this. Quite a simple fix in the end. Thanks JohnPap for helping us head down what was the eventual solve.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Anytime :)
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