How do you make enemy actors bounce off walls or move in patterns?

EvilkarmaEvilkarma Member Posts: 4
edited November -1 in Working with GS (Mac)
I'm making a simple game for a school project. And it is a "basic shoot em up" game almost like the template in the software. But I want the incoming enemy actors to also bounce off walls up and down while moving leftward at the same time.

And I also want to know how you can make an enemy actor move in a pattern like maybe a circle (for the boss).

Thanks!

Comments

  • EvilkarmaEvilkarma Member Posts: 4
    Oh thanks!

    Basically, the first thing, its like...the enemies are moving in a zig zag motion left ward. Could be any way really as long as the actors are actually moving in ways besides a straight line I'd be satisfied.
  • EvilkarmaEvilkarma Member Posts: 4
    I've tried reading that. I just don't understand it. Is there some screenshot steps that I can just follow? This is my first time using game salad.
  • EvilkarmaEvilkarma Member Posts: 4
    I think bouncing off walls might be better. You know the tennis game template has the exact same concept. The ball bounces off the paddles and wall. But I can't figure out which rule enables that to happen.
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