Particle Explosion How-To?

millwavemillwave Member Posts: 9
edited November -1 in Working with GS (Mac)
How would you make an actor emit an explosion of particles when its destroyed?

Thanks for the help.

Comments

  • millwavemillwave Member Posts: 9
    Anyone?
  • Fafnir312Fafnir312 Member Posts: 161
    Well, create a rule that checks "if playerDead is true" then create a particle explosion. You'll probably have to create several particle emitters to make an explosion. I haven't tried that yet, but it's something I'll be looking into soon since my current game requires an explosion.

    The other option, which I may try if I find GS particles to be inadequate to the task, is to create an explosion in a different program such as Blender, Particle Illusion, or Anime Studio and render the explosion out as an image sequence.
  • millwavemillwave Member Posts: 9
    I tried that but nothing happens. The particles only appear when I take them out of the rule, but they're not connected to the explosion.
  • Fafnir312Fafnir312 Member Posts: 161
    Make sure you put a timer on the destruction/deletion of the actor so the particles have time to do their thing first.
  • ValanValan Member, BASIC Posts: 410
    I have the same sort of thing.
    When the actor is destroyed it needs to spawn another actor that has the particles attached. The actor can have the alpha at 0% so only the particles are seen.

    Collision rule: When actor collides with object.
    Spawn Actor: particle actor#.

    particle actor#: Particles
    Timer: After #sec destroy this actor
    (particle lifespan < Timer)
  • DyvernDyvern Member Posts: 4
    i forgot to put a timer to destroy mine, now it is freezin up!
  • eaguirreeaguirre Member Posts: 89
    Take a look at this demo I made:

    http://gamesalad.com/game/play/81338

    Cheers
Sign In or Register to comment.