A few questions about "display text"
madmassey
Member Posts: 55
Hey guys, just wondering if it would be possible to do a few things with the "display text" functionality.
- Change color of a single word or groups of words within a single text field (like having some kind of tag before and after a word as you could do in html)
- Add and package a (free to use) font to the game instead of having to use one of the default 14 fonts
- Fade a block of text in and out with the interpolate behavior (without just putting some kind of blocky overlay over it and fading that)
Now, I realize you could do all this stuff by just putting the text on an image. But this is assuming that a game is filled with text and it would be unrealistic to do so. For similar reasons I'd also like to avoid appending a bunch of different variables together to form a line to do the color thing.
- Change color of a single word or groups of words within a single text field (like having some kind of tag before and after a word as you could do in html)
- Add and package a (free to use) font to the game instead of having to use one of the default 14 fonts
- Fade a block of text in and out with the interpolate behavior (without just putting some kind of blocky overlay over it and fading that)
Now, I realize you could do all this stuff by just putting the text on an image. But this is assuming that a game is filled with text and it would be unrealistic to do so. For similar reasons I'd also like to avoid appending a bunch of different variables together to form a line to do the color thing.
Comments
Regarding your Q's I'm really not sure tbh.
But I'm sure someone will give you an answer soon.
Darren.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps