Simple in-app purchases

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
With Express now free... the GameSalad team really needs to give incentives for customers to upgrade. I'm thinking iAds and Open URL might not be enough for GameSalad developers to spend $500 a year.

Adding in-app purchases to the list of Professional features might get more GameSalad developers excited. It can be a humongous revenue stream. It also allows GameSalad developers an easy way to manage their free and Paid apps.

The iAds / paid app scenario...

The major difference between the paid and free version of Annoyed Tomatoes and Arcade Action is the inclusion of iAds. The free apps have advertisements. The paid apps do not. Instead of having to manage separate apps. Using in-app purchases would make things a lot easier.

In the free app there could be a button to remove advertisements, through the use of iAds. That could be managed with an attribute. When the purchase is made, GameSalad changes and saves an in-game attribute to true.

The advertisement actor could react to that as follows...

If...
game.inapp-ads = true
Destroy

That's it. With in-app purchases changing attributes, GameSalad developers can add micro-transactions to their games.

I think it's very important that GameSalad support all of Apple's standards...

• iAds
• iPad
• in-app purchases
• Mac App Store
• Game Center
• Universal Binaries

Some of the things on that list were/are really complicated. Although, it seems relatively simple to add in-app purchases. Isn't it just a matter of managing boolean attributes?

Comments

  • cbtcbt Member Posts: 644
    +1 for;

    • Game Center

    And;

    • in-app purchases

    I don't totally agree on the "easiness" of the implementation of things. To me, hell yes! They must be easy. With unity, its just a lot of lines user should write to add GameCenter, and most of the users can do it! How hard would it be for a fully educated-experienced developer team on GS quarters? (If something like that exists.)

    But this may not be how the things are. So I choose to stay silent about the topics I'm not sure :)

    And they also should consider Facebook publishing things. That would gather some serious attention to any of our games, I think.

    And reading your posts is always fun. You mostly have the best ideas around here..
  • diegocsdiegocs Member Posts: 531
    A nice solution may be that apple bought gamesalad, keeping the gamesalad interfacer rather similar, but adding all its features like gamecenter and all that. Also with make it easir for people to publish games to the appstore with your apple id and/ or with a service similar to what gamesalad direct intended. Also faster updates and less crashes givEn the fact thst more people will be working on it. It could be a fifth element to the ilife bundle, it could be called igame or somethin like that.
  • SethsAppsSethsApps Member, PRO Posts: 328
    In-app purchases are a MUST ganesalad please put them in 0.9.1!
  • butterbeanbutterbean Member Posts: 4,315
    In app purchases are a MUST IMO, please give it to us in the next update! :)
  • juzcookjuzcook Member Posts: 259
    Gamecenter AND In App Purchases would be VERY helpful for me. I'd instantly go and make my games free with extra level packs and other cool features!
Sign In or Register to comment.