Simple in-app purchases
Photics
Member Posts: 4,172
With Express now free... the GameSalad team really needs to give incentives for customers to upgrade. I'm thinking iAds and Open URL might not be enough for GameSalad developers to spend $500 a year.
Adding in-app purchases to the list of Professional features might get more GameSalad developers excited. It can be a humongous revenue stream. It also allows GameSalad developers an easy way to manage their free and Paid apps.
The iAds / paid app scenario...
The major difference between the paid and free version of Annoyed Tomatoes and Arcade Action is the inclusion of iAds. The free apps have advertisements. The paid apps do not. Instead of having to manage separate apps. Using in-app purchases would make things a lot easier.
In the free app there could be a button to remove advertisements, through the use of iAds. That could be managed with an attribute. When the purchase is made, GameSalad changes and saves an in-game attribute to true.
The advertisement actor could react to that as follows...
If...
game.inapp-ads = true
Destroy
That's it. With in-app purchases changing attributes, GameSalad developers can add micro-transactions to their games.
I think it's very important that GameSalad support all of Apple's standards...
• iAds
• iPad
• in-app purchases
• Mac App Store
• Game Center
• Universal Binaries
Some of the things on that list were/are really complicated. Although, it seems relatively simple to add in-app purchases. Isn't it just a matter of managing boolean attributes?
Adding in-app purchases to the list of Professional features might get more GameSalad developers excited. It can be a humongous revenue stream. It also allows GameSalad developers an easy way to manage their free and Paid apps.
The iAds / paid app scenario...
The major difference between the paid and free version of Annoyed Tomatoes and Arcade Action is the inclusion of iAds. The free apps have advertisements. The paid apps do not. Instead of having to manage separate apps. Using in-app purchases would make things a lot easier.
In the free app there could be a button to remove advertisements, through the use of iAds. That could be managed with an attribute. When the purchase is made, GameSalad changes and saves an in-game attribute to true.
The advertisement actor could react to that as follows...
If...
game.inapp-ads = true
Destroy
That's it. With in-app purchases changing attributes, GameSalad developers can add micro-transactions to their games.
I think it's very important that GameSalad support all of Apple's standards...
• iAds
• iPad
• in-app purchases
• Mac App Store
• Game Center
• Universal Binaries
Some of the things on that list were/are really complicated. Although, it seems relatively simple to add in-app purchases. Isn't it just a matter of managing boolean attributes?
Comments
• Game Center
And;
• in-app purchases
I don't totally agree on the "easiness" of the implementation of things. To me, hell yes! They must be easy. With unity, its just a lot of lines user should write to add GameCenter, and most of the users can do it! How hard would it be for a fully educated-experienced developer team on GS quarters? (If something like that exists.)
But this may not be how the things are. So I choose to stay silent about the topics I'm not sure
And they also should consider Facebook publishing things. That would gather some serious attention to any of our games, I think.
And reading your posts is always fun. You mostly have the best ideas around here..