HELP! doodle jump style game and falling.

diegocsdiegocs Member Posts: 531
edited November -1 in Working with GS (Mac)
in my plataformer (resembles doodle jump in some way) i can't figure out how to make it so when my character falls it a certain distance it dies. just like in doodle ump. do any any of you know how to do this

Comments

  • LAdrianLAdrian Member Posts: 237
    Hi diego,
    To get help from Tshirtbooth you can also try here when the site will be back: http://gshelper.com/

    Anyways, just to let you know how I will do it (I'm actually working on a game where I need that):

    I would make an actor attribute called something like start_falling_distance.
    Then when the character enters in the falling state I record he's position on Y. If you don't have setup a falling state then you should make a test rule to determine when the character is falling and record the Y position then.
    The trick is to record only once that position so it won't update constantly as it falls as that won't do any good. I think you can use a timer for that: when the character enters falling state -> start timer: for 0.01 seconds change attribute start_falling_distance to actore Y position.
    After this all you have to do is the setup another rule for dying. The rule should be like this:
    First you need to test that the actor is in falling mode. The if it's true test the current actor Y position the the start_falling_distance. When it's equal or bigger destroy the actor.

    Like I said, I don't know if it will work but I think it will... I also need this setup for a game I'm working on
Sign In or Register to comment.