Strange Problem
craps
Member Posts: 353
I am throwing "throwing" an actor who "interpolates" to a smaller size and rotates as it moves up the screen.
This works fine. However when it collides/overlaps with a wall it wont destroy as set up - when "swiped" at a
normal speed.
If the swipe is very slow (the actor moves very slow) it will destroy when colliding with the wall.
Any ideas?
This works fine. However when it collides/overlaps with a wall it wont destroy as set up - when "swiped" at a
normal speed.
If the swipe is very slow (the actor moves very slow) it will destroy when colliding with the wall.
Any ideas?
Comments
GS doesn't give us much control over collision accuracy. I actually don't know if it's possible in a game engine but in a 3d software like Softimage or Houdini when this happens (quite often when high speeds are involved) you can increase the number of sub-frames calculations.
Did you make a test to see if the collision actually happens? Maybe it's not the collision the issue...
Also I noticed that the collision appears at any speed when I don't use the interpolate the size behavior.
Ideas to work around