Locking behaviors into a prototype?
madmassey
Member Posts: 55
Is there a way to lock a set of user-created behaviors on an actor into the prototype? So, when I place down an actor and edit that instance of the actor separately, only one of my created behaviors could be edited. That way you could easily change the behaviors of an actor you have placed in multiple scenes but each one slightly different. (A text box, for instance)
This isn't strictly necessary since I can use global variables to tweak settings most of the time, but I'm just curious I guess.
This isn't strictly necessary since I can use global variables to tweak settings most of the time, but I'm just curious I guess.
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