IPod touch 3gen '8GB' VS IPod touch 3gen '32GB'

YouKnowMeYouKnowMe Member Posts: 74
edited November -1 in Working with GS (Mac)
Hi,

Im having a few problems with gamesalad 0.9

First of all the 'interpolate' attribute doesn't work on the Ipod touch 3g 8GB while It does work on the ipod touch 3g 32 GB??

The same happens with the timer attribute

I created a new game checked it again, yep timer and interpolate dont work

Does anybody know a solution or am I doomed?

thanks

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Maybe you have different iOS versions on your iPods?
  • YouKnowMeYouKnowMe Member Posts: 74
    Good thinking!

    but nope, both 4.1
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Other ideas:
    1. Maybe you should restart both of them and then try to run your game (I don't know how to say it in english, but maybe the "run memory" is low on one of your iPods.
    2. Maybe you have too many place taken (memory), and your 8GB iPod has "smaller field" to run apps, than the other device.
    3. Maybe one of them is JB?
  • YouKnowMeYouKnowMe Member Posts: 74
    Nope it has a total of 8mb so there should not be a problem because of that.
    Also both devices aren't jailbroken.

    I read somewhere that the ipod 8gb has a slower processor, but why doesnt the interpolate and timer work?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    No idea. I have iPhone 3G (8 GB) and 3Gs (16 GB), and in my game are many interpolates and timers (at least 10 on every scene). They work fine on both devices. Game was made with GS 0.8, but I published it with GS 0.9.
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