Device testing your game
TwistedMech
Member Posts: 408
Hi
I just wanted to point out the obvious regarding testing on a device to stop crying later on.
When you make your first level, please ad-hoc or transfer to GS Viewer and test. Leave the game running on the device in demo mode for as long as possible to see if you can pickup any crashing.
Most developers when they test their own games will start, play and finish in the way you designed the game to be played. Users may not follow your pattern and while you may complete the level in 2 minutes, a user may do it in 10. If there are any issues with memory then it may appeat 5 or 10 minutes into the level.
It always pays to delay a game launch for extra testing just in case.
I just wanted to point out the obvious regarding testing on a device to stop crying later on.
When you make your first level, please ad-hoc or transfer to GS Viewer and test. Leave the game running on the device in demo mode for as long as possible to see if you can pickup any crashing.
Most developers when they test their own games will start, play and finish in the way you designed the game to be played. Users may not follow your pattern and while you may complete the level in 2 minutes, a user may do it in 10. If there are any issues with memory then it may appeat 5 or 10 minutes into the level.
It always pays to delay a game launch for extra testing just in case.