Chaser said: I've been thinking about a line following function. Very nice! Any tips!
It's basically a combination of ORBZ's line drawing demo and his waypoint demo with a few modifications. I also had to triple everything to have three balls that work at the same time.
jonmulcahy said: That's great, how's it work on a device?
My one year with apple was up so I am now on year two and have yet to update all my expired certificates. So after reading your comment I went to go test it and couldn't because the cert for my viewer app had expired. I'll get that up and running sometime this weekend and I'll report back. I really only need three or maybe four balls on the screen at one time, but I am kind of interested to see just how many I get going at once without a major drop in FPS. We'll see I ever have the time to test that out. I'll report back on the FPS of controlling the 3 balls as it is now later this weekend.
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
This is amazing
nice to see people pushing GameSalad to see what can be achieved...
Look forward to seeing what game/games you come up with using this interface.
Thanks