32Bit PNG's will not render properly in GS 0.9.0?
Toby
Member Posts: 478
Think I just found a small issue in GS 0.9.0, not sure if it's a major problem or not.
Always used to be able to load in .PNG files (32bit) now I cannot.
If I open the file and save it DOWN to a 24bit PNG in which still does support transparency it works ok.
Tried many applications with the same bizarre results, even an image saved from Apple preview does the same thing.
The image does appear in the inspector just fine, problem occurs when you drag an actor onto the stage.
It will either display really small like 4 pixels or be blurry. Turned off stretch in the actor settings and that just made it almost vanish.
Really bizarre....
Anyone else experience this issue?
Sample below, the image in sharp focus is the 24bit, the red smudge and the timy figure is the 32bit versions.
http://gallery.me.com/toby.bridson#100024
Always used to be able to load in .PNG files (32bit) now I cannot.
If I open the file and save it DOWN to a 24bit PNG in which still does support transparency it works ok.
Tried many applications with the same bizarre results, even an image saved from Apple preview does the same thing.
The image does appear in the inspector just fine, problem occurs when you drag an actor onto the stage.
It will either display really small like 4 pixels or be blurry. Turned off stretch in the actor settings and that just made it almost vanish.
Really bizarre....
Anyone else experience this issue?
Sample below, the image in sharp focus is the 24bit, the red smudge and the timy figure is the 32bit versions.
http://gallery.me.com/toby.bridson#100024
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Saving a 24 bit PNG image with transparency making it 32bit from other apps does not work?
File format encode difference...
No matter, my trusty (and very old) copy of Photoshop saves the day!