Issue with pausing game (actor acceleration)
mza1979m
Member Posts: 27
I know this subject has been touched on numerous times, but I couldn't find a solution to my specific issue. I'm able to pause movement in my scene using the "Game.Pause" method (attribute), but for some reason any actors I have that have acceleration attributed to them won't cease their movement. They just keep accelerating to their designated random location. I tried setting "Apply Max Speed" to true for these actors when the game is paused, but it does nothing. I tried setting their density to a gazillion, but I knew that wouldn't work. Setting Movable to false of course doesn't work, why would it? The closest I got was setting drag to super high (1500). While that halts my actors dead in their tracks, it makes them jitter like they were on cocaine.
Comments
- Josh
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I will get this working if no one can help..it may not be pretty, but it will work LOL!
Or maybe just 'lazy'?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io