timer trick

ForteForte Member, PRO Posts: 297
edited November -1 in Working with GS (Mac)
Hello, i already know how to make a timer, but what i thought i would want to do is when a behavior happens when the actor changes the scene, the time the last level it had left, would come into the next scene.

If you dont understand what i am saying here it is in more clearer form.
The player has 60 seconds to finish a level, when he finishes it, he had 30 seconds left, he goes to the next level (scene) then, in the next level, the timer starts off from where it was before (30 seconds)

Is tht more clearer?

Cheers, Dragokillz

Comments

  • ratbumratbum Member Posts: 18
    If you were to have a global attribute called TimeRemaining, and have a rule on the scene which reduced the value by one every second, your time could be passed between levels.
  • ForteForte Member, PRO Posts: 297
    what do you mean "global"?
  • ForteForte Member, PRO Posts: 297
    cool thanks
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