Making a liquid game layer
as7494
Member Posts: 70
Hello,
I want to ask you guys how its possible to create a sort of liquid layer in which i can add actors to interact with using Gamesalad. What I would like is a fixed volume that has similar physics to that of water, but Im not sure how this can be implemented. Thanks in advance for your help...
I want to ask you guys how its possible to create a sort of liquid layer in which i can add actors to interact with using Gamesalad. What I would like is a fixed volume that has similar physics to that of water, but Im not sure how this can be implemented. Thanks in advance for your help...
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Comments
u mean when the actor is swimming (or walking) through water?
I'm not entirely sure if that's what you're looking for, but it's not hard to do with GameSalad. Basically, you alter the maximum speed attribute with a rule. When the main character actor overlaps the water actor, the main character can be slowed down.
This idea could be expanded to work with accelerometer data.
I'm not sure what you're trying to do. I'm picturing an animated wave actor at the top of a transparent water actor. The wave would swoosh back and forth, based on accelerometer data. That should keep the performance optimal, while creating the effect of water sloshing around.