Thanks guys, I wasn't sure if I should proceed with it or not. It's potentially a big project to take on. I'll continue with it and see where it goes...
debugdesign said: any feedback on this idea? or should it be shelved?
I think levels with a suburban or mall theme will take away from the fantasy/mystical feel of the game and maybe make it feel and little more juvenile? Just a thought.
Comments
There's no easy way to do this yet in GS but you made a great start:)
Darren.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Any gameplay/story suggestions are welcome.
Darren.
Ps as you can probably tell i don't many rpg's :P
If you want another idea, what about something like 'The Goonies'
Group of school kids (or just one) find ancient artifacts in an attic when forced to leave their home including a map to local pirate treasure.
one artifact is a weapon, another releases evil spirits into the local community (so becoming enemies)
Levels include:
Suburbia
The mall
The Docks
The Caves
The Pirate Ship
throw in some puzzles, traps, items and you're onto a winner! maybe...
I think it's an interesting idea, might appeal more to the kids market.