How to make actor follow the ground

XRaveXRave Member Posts: 8
edited November -1 in Working with GS (Mac)
Greetings, I am very new at this, and I have looked all over the forum. People mention that this is possible to do with a series of actors, but they don't really explain it all that well. While moving my actor left or right with a button I would like him to follow the ground, if a hill comes up go up the hill. If anyone has a tutorial that would be great or can explain in detail I would really appreciate it.

Comments

  • XRaveXRave Member Posts: 8
    Okay so I figured out that in order to sort of do this I need to have a colide with another actor with a rotate of clockwise. Here is my issue with this, it causes my actor to spin. My actor is not a ball so I don't want him to spin. Does anyone else have another solution please.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    well if your putting rotate in its gonna rotate lol. Take that out and set the restition to 0 in physics attributes of the actor
  • XRaveXRave Member Posts: 8
    I already have restition set to 0 but how does that help my character walk up a hill? So far the only reference I can find in the forums or on google is to use rotate counter clockwise, but that causes a spin which I don't want.
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