is this a good "technique" for a sidescroller?

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
basically i make the level. in this case a beach.

i went on photo shop and made the beach stage. sand palmtress sky and ground. a big 2000 pixels wide and 480 tall png file.

i imported to gamesalad and placed INVISIBLE actors on the sand parts of the beach image to act as the ground for my character to walk on. so when my character lands os said invisible platforms, it will look as if he's landing on the sand :)

i set the character to "control camera" like most of us do with sidescrollers. (at a fixed resolution mind u, duh)

the game plays perfectly fine. i run to the right and left and the camera just follows me with the "beach" in the background and all. the png files is only like 213k and gamesalad doesnt seem to have issues with this large file. is this a good system to go by? i figured its easier than to make objects pop up at certain locations. i figured its easier to have one big ass image as the background and just "mold" invisible platforms into the canvas lol not sure how it will effect the game overall and ram. i think it might be fine tho. not sure however. POSITIVE THINKING!

NOTE: i did notice however, when i try to make the stage 2500 pixels wide (500 pixels wider than the original idea which is 2000 pixels wide), gamesalad didn't like it.. it displayed all white instead of colors and stuff.. maybe its my version (0.8.4). not to worry since 2000 pixels is enough.

what you guys think?

Comments

  • QbAnYtOQbAnYtO Member Posts: 523
    bumpity bump bump?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    no images should be bigger then 1024 pixels
  • UtopianGamesUtopianGames Member Posts: 5,692
    I think GameSalad will auto resize them for you if there too big?

    Cant w8 to see a video sounds like your making a top game.

    Darren.
  • QbAnYtOQbAnYtO Member Posts: 523
    Thanks Darren!

    @John
    Why not? Is therebabreason why u don't reccomend pictures bigger than that?
  • quantumsheepquantumsheep Member Posts: 8,188
    QbAnYtO said:
    Thanks Darren!

    @John
    Why not? Is therebabreason why u don't reccomend pictures bigger than that?

    I *believe* they're limitation of the actual devices - they can't handle single images larger than 1024.

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • QbAnYtOQbAnYtO Member Posts: 523
    Ah I see. I think I'm gonna go with it. Let see if it plays out ok. I love a challenge. Well if it doesn't go well I'll find snot her way. Thanks!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    QbAnYtO said:
    maybe its my version (0.8.4). not to worry since 2000 pixels is enough.

    what you guys think?

    Are you really using GameSalad version 0.8.4 I don't think you will even be able to publish with that. Not to mention many have said there games broke going from 0.8.9 to 0.9.0 so I wouldn't put to much time into that until you update. just my 2cents. And my bad if you where talking about something completely different.

    Good luck
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