What am I doing wrong?
BackUpAndDown
Member Posts: 685
I want a block that falls when the player walks under it.
I constrained the players X and Y cords to global attributes and used this rule on the block.
"if game.PlayerX = self.Position.X then Move direction 270 speed 300"
What am I doing wrong?
I constrained the players X and Y cords to global attributes and used this rule on the block.
"if game.PlayerX = self.Position.X then Move direction 270 speed 300"
What am I doing wrong?
Comments
When actor overlaps or collides with actor of type PlayerX
Change Attribute BlockTrigger to true
and in your block Rules
When BlockTrigger is true
Move direction 270 speed 300
Hopefully that should work :-)
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