I've been contemplating an atari 2600 style compilation of games, this is the one that has had my brain hurting the most! Although thats probably because I keep trying to work it out in my head rather than write it down!
I found that using Booleans to register the move was better than a single integer for some reason if i used an integer it didn't change direction like left right left sometimes.
The pink actors register if i can move left, right, up and down so for eg if a wall is above me i can't move up.
While playing Pac-Man Championship Edition DX (I think it's a really awesome game.) I was wondering if I could make Pac-Man. It's important to know that Pac-Man doesn't just move down when you press down. There has to be an open area first.
With the red sensors, you figured out that part. Impressive.... I thinking the same thing.
The real trick is creating movement for the ghosts. I have an idea for artificial intelligence. I haven't worked on it though. Even harder than the technical aspects is creating a unique theme. I don't want to build the equivalent of Mouse Trap.
utopiangames said: Yeah lots of figuring out to be done yet and i'm sure i will run into some problems but i'm having fun with my little old self so.....
To be clear, my reply is not meant to be an insult to your work. You have great artwork in your games. I'm imaging that your final adaptation of this template would probably look great.
Comments
You take GScreator to a whole new level!
Looks good so far!
The pink actors register if i can move left, right, up and down so for eg if a wall is above me i can't move up.
Darren.
Keith
I would like to see some ghosts! lol (randomly moving...)
I can't wait to see your project with GFX!
While playing Pac-Man Championship Edition DX (I think it's a really awesome game.) I was wondering if I could make Pac-Man. It's important to know that Pac-Man doesn't just move down when you press down. There has to be an open area first.
With the red sensors, you figured out that part.
Impressive.... I thinking the same thing.
The real trick is creating movement for the ghosts. I have an idea for artificial intelligence. I haven't worked on it though. Even harder than the technical aspects is creating a unique theme. I don't want to build the equivalent of Mouse Trap.
http://en.wikipedia.org/wiki/Mouse_Trap_(video_game)
Darren.
The 1st part of the vid im playing with stick and you can move 1 grid place at a time.
The 2nd part im playing with buttons and it's a traditional PacMan control where he will only move down if there's a gap.
2nd video im playing with keys to test direction changes...looking good so far.
Darren.