PacMan with GS

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
Early days but thought i'd share.



Darren.

Comments

  • POMPOM Member Posts: 2,599
    Great job with all those templates !!!

    You take GScreator to a whole new level!
  • gazjmgazjm Member Posts: 578
    I've been contemplating an atari 2600 style compilation of games, this is the one that has had my brain hurting the most! Although thats probably because I keep trying to work it out in my head rather than write it down!

    Looks good so far!
  • UtopianGamesUtopianGames Member Posts: 5,692
    I found that using Booleans to register the move was better than a single integer for some reason if i used an integer it didn't change direction like left right left sometimes.

    The pink actors register if i can move left, right, up and down so for eg if a wall is above me i can't move up.

    Darren.
  • AppChogieAppChogie Member Posts: 503
    As always Darren is raising the bar. Thanks mate :-)

    Keith
  • hrsmediahrsmedia Member Posts: 522
    Looking good. You played that new Pacman DX? Really good.
  • sebmacflysebmacfly Member Posts: 1,018
    Nice!!!
    I would like to see some ghosts! lol (randomly moving...)

    I can't wait to see your project with GFX!
  • PhoticsPhotics Member Posts: 4,172
    Ah, very good!

    While playing Pac-Man Championship Edition DX (I think it's a really awesome game.) I was wondering if I could make Pac-Man. It's important to know that Pac-Man doesn't just move down when you press down. There has to be an open area first.

    With the red sensors, you figured out that part.
    Impressive.... I thinking the same thing.

    The real trick is creating movement for the ghosts. I have an idea for artificial intelligence. I haven't worked on it though. Even harder than the technical aspects is creating a unique theme. I don't want to build the equivalent of Mouse Trap.

    http://en.wikipedia.org/wiki/Mouse_Trap_(video_game)
  • sebmacflysebmacfly Member Posts: 1,018
    Photics said:
    ......equivalent of Mouse Trap.

    http://en.wikipedia.org/wiki/Mouse_Trap_(video_game)

    I played Mouse Trap a lot on my AMIGA 500... lol
  • UtopianGamesUtopianGames Member Posts: 5,692
    Yeah lots of figuring out to be done yet and i'm sure i will run into some problems but i'm having fun with my little old self so.....

    Darren.
  • PhoticsPhotics Member Posts: 4,172
    utopiangames said:
    Yeah lots of figuring out to be done yet and i'm sure i will run into some problems but i'm having fun with my little old self so.....

    To be clear, my reply is not meant to be an insult to your work. You have great artwork in your games. I'm imaging that your final adaptation of this template would probably look great.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Had some more time on PacMan and got 2 different control methods in.

    The 1st part of the vid im playing with stick and you can move 1 grid place at a time.

    The 2nd part im playing with buttons and it's a traditional PacMan control where he will only move down if there's a gap.



    2nd video im playing with keys to test direction changes...looking good so far.



    Darren.
  • S-LS-L Member Posts: 52
    Can you post a template of the joystick controller please?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Tomsitems said:
    Can you post a template of the joystick controller please?

    http://gamesalad.com/wiki/how_tos:gsc_controls#how_do_i_make_a_joystick_control
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