Particle problem...
ChirpinGames
Member, PRO Posts: 214
Hi everyone,
I'm having a bit of trouble with particles and was wondering if anyone might be able to help....
I have a rule saying if playParticle = true emit particles
The problem is when playParticle goes false then back to true again quickly the particles that were in the middle of playing destroy themselves and then start again.
What i'd like is for them to continue playing out so they dont just disappear off the screen...
Anybody had this problem?
Thanks,
Mark
I'm having a bit of trouble with particles and was wondering if anyone might be able to help....
I have a rule saying if playParticle = true emit particles
The problem is when playParticle goes false then back to true again quickly the particles that were in the middle of playing destroy themselves and then start again.
What i'd like is for them to continue playing out so they dont just disappear off the screen...
Anybody had this problem?
Thanks,
Mark
Comments
Can't think what else would be affecting it the way it does, sorry.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
So when PlayParticle is true and Partswitch is 0,
then your particle behaviour
and
when PlayParticle is true and Partswitch is 1,
then identical particle behaviour
In the rules where you're turning off the Particles, when you make PlayParticle false, add when PartSwitch is 0 change attribute PartSwitch to 1. When PartSwitch is 1, change attribute partSwitch to 0. Not tested, but I think that should work.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Cheers,
Mark