Problem - GS 0.9 Does Not Lock Game Orientation

JelJel Member Posts: 319
edited November -1 in Working with GS (Mac)
My game relies on the accelerometer to move the ship around so if the device is not held in the correct orientation it will no play correctly.

I've update the game with 0.9, the second time just to make 100% sure that I selected the correct orientation when publishing but the game still plays in both landscape orientations. This did not happen with 0.8.9 which the full version of the game is still on.

Is this a bug the I should email GS about or am I missing something.

Comments

  • sebmacflysebmacfly Member Posts: 1,018
    Make sure that you selected only one landscape in your scene attributes...

    You have to make a choice for every scene you make.
  • quantumsheepquantumsheep Member Posts: 8,188
    sebmacfly said:
    Make sure that you selected only one landscape in your scene attributes...

    You have to make a choice for every scene you make.

    This is true - however, all Gravitrixx variants had up to 100 levels fixed to no rotation due to using tilt as an option.

    Turns out we either forgot to turn off the orientation stuff in the menu/level select screens, or there's a bug as Jel first suggested.

    It's partly why we submitted again yesterday.

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JelJel Member Posts: 319
    sebmacfly said:
    Make sure that you selected only one landscape in your scene attributes...

    You have to make a choice for every scene you make.

    Yep that's all double, tripled checked and nothing has been changed since I last updated it in 0.8.9.

    It seems as though it may be to with GS's new splash screen which rotates to which ever position the device is held in when the game is started. Once the game is rotated to the correct orientation it will lock to that position but the user will not know this.
  • dmcdowelldmcdowell Member Posts: 128
    Sorry if I am being dense, but can you tell me exactly what you're doing, and what the resulting problem is? Does this happen the same way with a fresh project or just with yours, Jel? Thanks.
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