Actor jittering left and right when stopped.
FjantInc
Member Posts: 115
Alright, since I can't seem to get my jumping right I decided to go back and redo it with a new actor. I didn't get far until I ran into problems. After going left / right with my actor and coming to a stop, the actor don't really stop, but "jitters" around... a few pixels to the left and right... I've tried both with Accelerate and Change velocity with the same results. A similar thing happened with my old actor, which started jitter up and down when standing on some platforms. That thing started with 0.9.
http://www.fjant.se/games/coa/jitter.png
Anyone knows what to do?
http://www.fjant.se/games/coa/jitter.png
Anyone knows what to do?
Comments
Also, if you have a platform, go in and change it's restitution as well as it's motion.
Under Motion: Check only "fixed rotation" for the ground actor. (uncheck: Moveable)
That should fix it!
I've uploaded the gameproject file, so if anyone could take a look (or just see if it happens them aswell) I'd me more than happy!
http://www.fjant.se/games/coa/slask.zip
Under Motion, in the attributes section, made Max Speed to 350.
Checked Apply Maximum Speed
Under Physics, Density 100, Friction 20 and Drag 30.
You might need to tweak this numbers more to what you're after, but at least the jitters have gone (doctor). ;-)
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I think I'm starting to see why my changes don't really happen... It seems like I have to drag out a new actor of mine everytime I've made a change and want to preview it? Can anyone confirm that it's so and that it's just not some bug? Because I edited another actor that could jump... I deleted all of the rules for him, and I could still control him like nothing's ever happened.