Saving, loading and scene changes
madmassey
Member Posts: 55
In my project, when you pick up an object in a scene, it should stay picked up... and when you use it from inventory, it should stay deleted. It works great within my initial scene. My problem is, whenever I switch scenes via a trigger, the actor that I had destroy itself in the previous scene re-appears in my inventory.
I knew I was going to need to save all my custom attributes whenever I change them, and load them in the main menu with a "load" or "continue" button. But with Gamesalad do I also need to load a bunch of saved custom attributes everytime I switch scenes to make sure nothing gets reset? Or is it a logic bug instead of an engine issue that I need to track down instead?
I guess a simpler way to ask this would be, do custom attributes reset to default value on scene switch?
I knew I was going to need to save all my custom attributes whenever I change them, and load them in the main menu with a "load" or "continue" button. But with Gamesalad do I also need to load a bunch of saved custom attributes everytime I switch scenes to make sure nothing gets reset? Or is it a logic bug instead of an engine issue that I need to track down instead?
I guess a simpler way to ask this would be, do custom attributes reset to default value on scene switch?
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""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps