Expressions for timers
JGary321
Member Posts: 1,246
Another question here. Is there any plan to make timer's work off expression's like everything else. For example, my spell has a duration which is based off its level.
Spell duration = spell level * 5.
It'd be easy to create a timer with this equation so that:
After spell level * 5 - turn game.Spell on to 0.
I got around that one by creating a local attribute, but the one I could not get around was the delay time on my spells. Delay time was game.Delay * .1 (it would start at 10,9,8 etc) I could not figure out a way to tie that to a "delay" timer. So i just created one for 1 all the way down to .1
I was just curious if there are any plans to create expressions for timers & just thought I would give a valid example. Thanks for all the feedback you Mods give.
Spell duration = spell level * 5.
It'd be easy to create a timer with this equation so that:
After spell level * 5 - turn game.Spell on to 0.
I got around that one by creating a local attribute, but the one I could not get around was the delay time on my spells. Delay time was game.Delay * .1 (it would start at 10,9,8 etc) I could not figure out a way to tie that to a "delay" timer. So i just created one for 1 all the way down to .1
I was just curious if there are any plans to create expressions for timers & just thought I would give a valid example. Thanks for all the feedback you Mods give.
Comments
We can not promise or report on any features/enhancements/fixes until they are out, but I will put it in the list of requests.