Running Wild Out Now 99c

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
Running Wild is out :)



Clear a safe path by swiping mines, lifting bridges and destroying rockets but "Watch out for the dinosaur".

Original game play with fully interactive background objects.

Full Retina Support.

50 Levels and a bonus Platform game.

1000 Stars and Bonus Stars to collect.

High quality vector art from Mr C.

Music and sfx from Ben reason with funny speech like "I can't see your fingers in the way".

Out now priced 99c.

http://itunes.apple.com/us/app/running-wild/id409112330?mt=8

Thanks for your support guys.

Darren.
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Comments

  • BackUpAndDownBackUpAndDown Member Posts: 685
    Good luck. I would love to hear about the update on it's sales.
  • POMPOM Member Posts: 2,599
    @utopiangames congrats!
    The game looks amazing you are doing an incredible work! i wish you best of luck with sales!
    Now get over the top 10!!! GO GO GO!
  • AppChogieAppChogie Member Posts: 503
    Got my copy and loving it!

    Great work Darren a sure Top 10.

    Keith
  • quantumsheepquantumsheep Member Posts: 8,188
    Bought my copy about 10 mins ago - like it very much!

    Only thing I'd comment on is that there's a bit of a lack of sound effects as far as I can tell - but apart from that it's very polished!

    Good luck with it!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • inceptioninception Member Posts: 74
    Looks good !

    One little thing - in the app description
    "I can't see your fingers in the way!" should be 'finger's' (your finger is in the way)
  • hrsmediahrsmedia Member Posts: 522
    I hope it does really well for you!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Cheers for the support guys, busy doing the marketing now so hope someone out there likes it and gives us a nice feature.

    One thing that has pissed me off is that when i made a build to test on device itunes said it wss 19.9 mb now i find out it's 20.3mb so an update will be available asap after i delete the pics in the screenshots folder.

    Darren.
  • mzxmzx Member Posts: 151
    and again; it's looks phenomenal !! Haven't bought it yet, but from the screens I see w..wo....WOW! :D
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Just excellent, Darren! This ought to become a classic iPhone game, I think; it certainly deserves it (and to sell shedloads).

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • butterbeanbutterbean Member Posts: 4,315
    Wow, just bought it, and seriously one of my favorite GS games! So cute, the character makes you smile, and so addictive! Brilliant work!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks for the nice words.

    Someone started a thread over on TA if you would like to add anything the link is: http://forums.toucharcade.com/showthread.php?t=77075

    Thanks again.

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Bought and will review later on the UK appstore. Love it Darren, great work
  • expired_012expired_012 Member Posts: 1,802
    Will definitely buy this in a bit.

    The style of the screenshots are extremely professional, similar to clickgamer, chillingo, and some other big companies
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys,

    Yeah seems like its not getting any/many reviews which means not many sales :P

    I hope my day on marketing helps :)

    Darren.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    This is my favorite GS game to date and one of my favorite iPhone games period. Seriously fun gameplay and cool graphics!
  • butterbeanbutterbean Member Posts: 4,315
    I submitted a review not long ago, so it should show up! People need to submit their reviews for this!
  • dmcdowelldmcdowell Member Posts: 128
    So cute -- can't wait for the iPad version :) Good luck Utopian! I hope you sell millions of copies.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    Looks great Utopian, been tracking this on youtube for a while, nice to see it finished :) Best of luck!
  • UtopianGamesUtopianGames Member Posts: 5,692
    22 sales on day 1 :) better than 0 :)

    Ohh and 1 review :) got to lol tbh.

    Darren.
  • laxking97laxking97 Member Posts: 114
    Woo just finished it! Gosh it took at least 5-6 hours! Once you get o world three it gets insanely hard! I finished with all stars and bonus stars and I finished the platform game! One of my new favorites!
    I'll leave a review in a second.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    it looks awesome. How did you plan out the level design for each level? Did you drag the actors onto the screen just in an order that felt right or did you do preliminary sketches? I've finally reached the level design phase of my project and it's harder then it looks. =P

    Any tips would be appreciated and keep up the good work.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I'll post a review soon (5 stars). I have played this game more than any iphone game in a long time! I really enjoy the challenge of keeping track of where your guy is and what is coming.

    One bug - On the skinny orange slide up and down obstacle (that constrains to touchY) it would be nice if multitouch was set up. Here's why - when you see one of those coming and decide to speed up your left thumb is touch1 and then when you touch the orange sliding obstacle it constrains to touch1Y which is my thumb because I'm still running so the block jumps straight down even though with my right finger I am trying to drag it up (worst run-on sentence ever!).

    That being said I love this game! Going to review it right now.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BackUpAndDown said:
    it looks awesome. How did you plan out the level design for each level? Did you drag the actors onto the screen just in an order that felt right or did you do preliminary sketches? I've finally reached the level design phase of my project and it's harder then it looks. =P

    Any tips would be appreciated and keep up the good work.

    He actually sent out early versions of the project to others to help build levels.
    I'm sure he did many himself though. This game looks pretty awesome.
  • UtopianGamesUtopianGames Member Posts: 5,692
    I made the levels with a huge 48x48 grid to place the actors 1 by 1 onto the scene.

    I ended up doing all the level design, i did send a couple of guys the project but it was hard for me and them to keep up with the various builds so decided to take it on on my own.

    @ scitunes: I hear what your saying about the multitouch and the block that slides up...thanks for the reviews if you have posted one they all help.

    Darren.
  • BSideGamesBSideGames Member Posts: 392
    One of the best games I've played in a long time.

    My only thing I don't like... There's not way to know where you missed a bonus star I had to play 5 levels over(then hitting the menu button) to see if I found the one I missed.

    I also loved seeing some of the platform kit I purchased in action.
  • mza1979mmza1979m Member Posts: 27
    I just purchased a copy... always happy to support a fellow GameSalad-er.
    It's downloading... haven't played it yet, but if I like it (and I'm sure I will, telling from the video), I'll leave a good review. I hope your hard work pays off.
    ...
    Damnit! Still downloading...

    I downloaded... I played... I loved... I left 5 star review :)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Been trying to get iTunes to let me review it all day. I think I finally got it to go through.

    Again, awesome. just plain awesome!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Cheers guys,

    The reviews will really help, thanks for taking the time to write them.

    Darren.
  • juzcookjuzcook Member Posts: 259
    I bought myself a copy, great game Darren! I agree with scitunes about the multi touch thing, it would definately help to be able to slide those blocks while running! Good luck with sales!

    Juz
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks Juz,

    Day 2 sales : 13 units, it's tough out there :)

    Darren.
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