What's the smallest size "D-pad" style buttons could be for an iPhone?
RushDawg
Member Posts: 86
I'm making a 2D shooter with D-pad buttons for control. The buttons are currently 50x50 in size and are in a d-pad style arrangement in the bottom left of the screen.
Are these too small for an iPhone? How big should they be?
Are these too small for an iPhone? How big should they be?
Comments
My discovery was that the iPhone 4 is incredible and very sensitive so that a small button is all it takes to trigger an event.
If I were you, I'd make a test build and have your friends try it out. There is no way around testing like this.
dont make that dpad too small - good control can make or break so many games
Darren.
Darren, how are your buttons arranged and what shape are they? I use circular buttons very close together in a cross-style pattern.
Darren.
Advice: Your game is a shump, so have the player's sliding movement on the touchscreen move the ship (constrain the x & y of a touch to your ship's x & y positions while maybe offsetting it a little bit to prevent your finger from blocking your view) and have the ship auto-shoot. Look at games like Space Invaders: Infinity Gene & DonPachi on the app store for example of good shump design on a handheld.
That being said, buttons are good for things like activating power ups and pausing the game.
Good luck on your game