Resolution Independence on Ipad. Bad Quality...

scrapee_netscrapee_net Member Posts: 424
edited November -1 in Working with GS (Mac)
Hello.
I created a new project for iphone, and used hi-res graphics, example, the backgroud is 960x640, and all the graphics are double the size of the actor.

I think it should run better on the ipad, due to the fact the 960x640 is very close to the ipad resolution.
thanks

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    are you just saying? or asking...?

    I assume the ipad uses the Retina display graphics.
  • scrapee_netscrapee_net Member Posts: 424
    Sorry. I'm asking...
  • UtopianGamesUtopianGames Member Posts: 5,692
    The best thing to do is make all your backgrounds the proper iPad size and leave your other art retina size.

    Maybe it looks bad because you have stretched it to fit iPad dimensions or it's not 72dpi.

    Darren.
  • FranzKellerFranzKeller Member Posts: 517
    So anyway, DOES the higher resolution show up on your iPad?

    or does it just play like a blocky 2x scaled up iPhone game

    WHen starting new projects, I'm just deciding weather to the graphics big or small.

    Here's a question: Does resolution independence slow down gameplay
    if it's running on older iPhones? Should I worry about such things.

    maybe I'll repost this as another thread
    sabaterwb said:
    Sorry. I'm asking...

  • UtopianGamesUtopianGames Member Posts: 5,692
    You shouldn't check resolution independence for iPad.

    If you use retina art for iphone just drag that back into your actors and they will double in size and be good to go.

    The only art we normally change for iPad is the background sizes.

    Darren.
  • xyloFUNxyloFUN Member Posts: 1,593
    i don't have gs open at the moment but "can" you even select RI for iPad?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    iPad doesn't use resolution independence, it's not supported, so it's probably using the smaller graphics and resizing them for the iPad.

    ONLY check RI for iPhone games!
  • FranzKellerFranzKeller Member Posts: 517
    okay, Thanks! I finally get it.
    and it's NOT as I would have expected.
    (just because something SEEMS to "make sense" doesn't mean the hardware supports it! ha ha )

    I care about iPad because that's what I have,
    but most others have phones, so I guess I'll just say "forget RI" for the moment.

    I keep hoping they will enable iPad VGA out - I have some cool graphics to project!

    for my 2 cents, Utopian - I don't know you that well, but
    don't leave the forum entirely! Just "scale back" your participation for a while
    if it takes too much time.
    people on internet forums can be ...jerks.
    They type mean things because they don't have to look a person in the face when doing it.

    I do a lot of YouTube, they are simply rediculous there on the comments.
    But ultimately it IS worth it, always stay positive! ;-)
    utopiangames said:
    You shouldn't check resolution independence for iPad.

    If you use retina art for iphone just drag that back into your actors and they will double in size and be good to go.

    The only art we normally change for iPad is the background sizes.

    Darren.

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