Darren, is it possible to add a game.mode switch to change the mode for ipad?
Would be nice to be able to see more of the level on an ipad. Or if you publish a document, state values to change. Viewing the scrolling level before start on an ipad would be cool.
Hey Darren, looks great Im planning on buying it after i finally get my game released.
Just wondering the yellow abstract shape, how did you get it so the collision wasn't either a square or a circle? Is it many rectangle actors placed together?
digleto said: Hey Darren, looks great Im planning on buying it after i finally get my game released.
Just wondering the yellow abstract shape, how did you get it so the collision wasn't either a square or a circle? Is it many rectangle actors placed together?
Did you send the new version? I saw on the forum last night you saying you were sending it soon and i havent received it yet. Will def be worth $99 once complete, keep up the fantastic work Cheers
Does this use only prototypes, or are there any modified instances?
It uses a mix of both, i have tried not to use too many modified instances so people won't get too lost but every actor has notes in so you can understand what's happening.
could you possibly make a cheaper one that only includes the jumping capabilities because i need to make it so my actor jumps while he runs like you did but mine isnt rolling and i dont need any of the other stuff
Comments
Would be nice to be able to see more of the level on an ipad. Or if you publish a document, state values to change. Viewing the scrolling level before start on an ipad would be cool.
I will be forwarding this new version soon so you can see the code but it wont be hard to change for Ipad.
Darren.
Just wondering the yellow abstract shape, how did you get it so the collision wasn't either a square or a circle? Is it many rectangle actors placed together?
Darren.
Darren.
Hope you like the additions.
Darren.
Thanks Darren
Keith
Does this use only prototypes, or are there any modified instances?
Darren.