Platform Template Overview

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
A quick run through of all the features currently in the template.

Had a lot of mails from potential customers so have a look see what you think.



Mail: toyboxuk[at]hotmail.com for details.

Darren.

Comments

  • TwistedMechTwistedMech Member Posts: 408
    Darren, is it possible to add a game.mode switch to change the mode for ipad?

    Would be nice to be able to see more of the level on an ipad. Or if you publish a document, state values to change. Viewing the scrolling level before start on an ipad would be cool.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Yes it's pretty simple as you would just change the numbers to suit iPad.

    I will be forwarding this new version soon so you can see the code but it wont be hard to change for Ipad.

    Darren.
  • digletodigleto Member Posts: 76
    Hey Darren, looks great :) Im planning on buying it after i finally get my game released.

    Just wondering the yellow abstract shape, how did you get it so the collision wasn't either a square or a circle? Is it many rectangle actors placed together?
  • UtopianGamesUtopianGames Member Posts: 5,692
    digleto said:
    Hey Darren, looks great :) Im planning on buying it after i finally get my game released.

    Just wondering the yellow abstract shape, how did you get it so the collision wasn't either a square or a circle? Is it many rectangle actors placed together?

    Yes the green curves have some hidden rectangles.

    Darren.
  • cbowers428cbowers428 Member Posts: 176
    Whats the file size on this? It's awesome, but I'm just curious.
  • CapCap Member Posts: 225
    Great work. Wonder if that works on first gen devices, though. Have you tested it on your device?
  • UtopianGamesUtopianGames Member Posts: 5,692
    cbowers428 said:
    Whats the file size on this? It's awesome, but I'm just curious.

    Exactly 1.0 mb.
    tshirtbooth said:
    Darren, well done man. I think your gonna have to put your price up. So much work in that demo.

    Great job.

    Yes when it's finished i plan to sell for $99, atm these guys are getting it half price because there supporting the development.
    Cap said:
    Great work. Wonder if that works on first gen devices, though. Have you tested it on your device?

    I test on a 2nd gen touch and it's fine.

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Did you send the new version? I saw on the forum last night you saying you were sending it soon and i havent received it yet. Will def be worth $99 once complete, keep up the fantastic work :) Cheers
  • UtopianGamesUtopianGames Member Posts: 5,692
    New version sent to all members.

    Hope you like the additions.

    Darren.
  • AppChogieAppChogie Member Posts: 503
    Great work, finally got round to getting it. This is by fare some of the best GS work I have seen. A great teaching aid.

    Thanks Darren

    Keith
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Darren,

    Does this use only prototypes, or are there any modified instances?
  • UtopianGamesUtopianGames Member Posts: 5,692
    BarkBarkCo said:
    Darren,

    Does this use only prototypes, or are there any modified instances?

    It uses a mix of both, i have tried not to use too many modified instances so people won't get too lost but every actor has notes in so you can understand what's happening.

    Darren.
  • ChristianpowerChristianpower Member Posts: 12
    could you possibly make a cheaper one that only includes the jumping capabilities because i need to make it so my actor jumps while he runs like you did but mine isnt rolling and i dont need any of the other stuff
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