Can someone help make a demo for this?

laxking97laxking97 Member Posts: 114
edited November -1 in Working with GS (Mac)

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Looks interesting. good luck with that.
  • DevilsDevils Member Posts: 561
    That really looks nice got a few ideas from it hope it works out for you as well.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    tshirtbooth said:
    laxking97, the problem is if someone were to make a demo for that they might as well just make the game. demos are usly little things that you would use in a game. But to make the who game i dont think you will find someone to do so.

    You should start and when you get stuck ask for help on the things your stuck on.

    That would be best.

    cheers

    +1 If you need help with the menu being like that or something like that, id be happy to take a break from what im working on to make a quick demo. But were not gonna make the whole game for you lol. Start yourself and when you get stuck make a thread like tshirt said
  • laxking97laxking97 Member Posts: 114
    Well I was just wondering how when 'stench' collides with 'zombie' move towards 'brain'. The rest I can figure out.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Well you could use magnitude or if your just having the zombie move back and forth have a rule when zombie overlaps with stench then have a interpolate behavior. Then you would make real attribute brainx. Constrain brain x to the actual brain actors position. Then in your stench and zombie overlap rule where you put the interpolate have it interpolate self position x to brain x.
  • laxking97laxking97 Member Posts: 114
    lacrossemonster(at)live(dot)com
    Thanks!
  • laxking97laxking97 Member Posts: 114
    yeah its good, one thing is how you can make it so it animates based on which direction they are going?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    laxking97 said:
    yeah its good, one thing is how you can make it so it animates based on which direction they are going?

    Get a good graphic artist :)

    What do you mean by animates in the direction they are goind
  • GamersRejoiceGamersRejoice Member Posts: 817
    tshirtbooth said:
    here is the quick demo

    GS is not letting me make it downloadable so if any one wants it just email me

    http://gamesalad.com/game/6867

    I'm interested in how you did this, could you send me the demo too?

    thequiltedbear(at)gmail(dot)com

    Thanks
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