Collisions not detecting in 0.9.0 - worked on 0.8.7!
twinpix
Member Posts: 49
I have a kids game made with 0.8.7 and now that I've upgraded to 0.9.0 the collisions don't work as well. I can see the actors should be colliding but sometimes the collision is ignored. Worked perfectly fine in previous versions!
I can't publish an update using 0.8.7 software because of the new 0.9.0 system.
HELP!!!
I can't publish an update using 0.8.7 software because of the new 0.9.0 system.
HELP!!!
Comments
Darren.
So, CodeMonkey, is this a new collision detection scheme for 0.9.0? I haven't changed any of the behaviors of my actors since 0.8.7 and its really delayed the "reaction time" in detecting collisions in 0.9.0.
e.g. If collides with actor1 AND attribute game.playing is true THEN change attribute game.playing is false
In 0.8.7 the collision was always detected, but not in 0.9.0.
In other words, if the user just holds the SPRAYER over the BUBBBLES and hits them with a stream of WATER DROPS, the collisions are NOT accounted for. But once they move the sprayer away and back again, the BUBBLES start to pop. Does that make sense?