Density Help

cbowers428cbowers428 Member Posts: 176
edited November -1 in Working with GS (Mac)
I've been posting for the past few days about this collision issue i've been having with my actors. I want them to fall from the sky and when they land, become immovable. I have them all set to a density of 1000 and they still move. Can someone PLEASE help this and stop the madness

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Make them not movable and then interpolate the position down. Unmovable actors can still interpolate there position, so they willl fall down but not be able to move after CHeck the other thread you made i explained everything alot better and another solution
  • cbowers428cbowers428 Member Posts: 176
    yea i tried this but it went through the ground, i want the blocks to land and then stack. what did i do wrong?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Have a collide rule for the ground for when it overlaps with the falling blocks, have the ground none movable and restitution set to 0. You should be good to go then
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