Creating levels in GS

Falcon80Falcon80 Member Posts: 42
edited November -1 in Working with GS (Mac)
Hi everyone. I am new to GS. Sorry if this sounds silly. What is the general approach to creating levels using GameSalad? For example, if I were to create a puzzle game with 20 levels. Do I create each level as a scene and just do scene transition (change scene behaviour) when each the level is cleared. Appreciate any input.

Thanks.

Comments

  • ktfrightktfright Member Posts: 964
    A good way to try to do it is to build your first level as a prototype until you have your art fixed up. after that, you can probably tweak that first level and copy it, then tweak those some more in many different ways until you have the desired amount of levels.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Also a 480x320 grid will help you place your actors.

    In Running Wild all the platforms were 48 high so we made a 48x48 grid.

    Coming from PC Gamemaker with drag and snap actor to grid (user defined) this is one of my biggest request for the update.

    Darren.
  • Falcon80Falcon80 Member Posts: 42
    Thanks ktfright and utopiangames. So the way you guys implement is one level is one scene? Or one scene could be multiple levels, using rules and attributes to the manipulate the assets on the scene giving it a different layout for different level?
  • UtopianGamesUtopianGames Member Posts: 5,692
    It depends on how much is going on in each level, if the levels are really simple with only a few actors it would be good to change there x y for a new level but i think you will find that using a new scene is best.

    There's also a 3rd option...

    If you want 5 levels without any load times and the actors rules are pretty light you could do this:

    Make a scene 5 times bigger, pop in your 5 480x320 backgrounds (if the Bgs are all the same you could make one big actor 2400 wide and use tile in the graphics box) and then scroll along each 480x320 level making the puzzles then do a simple rule for the camera to change on the X by +480 when you want to go to a new level.

    Darren.
  • Falcon80Falcon80 Member Posts: 42
    Thanks Darren for sharing with me the third option. That's a really nice idea. =)
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